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Goblin Cavalry Performance

Forest Goblins

by Avian

Ever since Forest Goblins disappeared from the army book after 5th edition, people have been wanting to get them back, despite the fact that it was completely unproblematic to use them as Common Goblins in 6th edition. There have been heaps of suggestions for special Forest Goblins, none of which seem to realise that Forest Goblins were really nothing special back in the old days - they were basically just normal Goblins who couldn't get armour. There is really no reason why they would have odd rules such as Scouts, Skirmish or Poisoned attacks and I personally believe that this would just make for overpriced mediocre infantry. These suggestions are fairly minimal, aimed at making Forest Goblins work slightly better in 7th edition and basically treat the Forest Goblins as a slight variation from the basic Goblin, instead of something radically different, which they have never been.

 

Contents

Lords

Heroes

Core unit

Rare unit

 

Lords

 

Forest Goblin Warboss..........................................Points/model: 65

  M WS BS S T W I A Ld
Forest Goblin Warboss 4 5 3 4 4 3 4 4 8

Wargear: Hand weapon

Options:

Special rules:
Fear Elves

 

Forest Goblin Great Shaman...............................Points/model: 155

  M WS BS S T W I A Ld
Forest Goblin Great Shaman 4 2 3 3 4 3 2 1 7

Wargear: Hand weapon

Options:

Magic
The Great Shaman is a level 3 Wizard.

Special rules:
Fear Elves; Spider Venom

 

Heroes

 

Forest Goblin Big Boss..........................................Points/model: 65

  M WS BS S T W I A Ld
Forest Goblin Big Boss 4 4 3 4 4 2 3 3 7

Wargear: Hand weapon

Options:

Special rules:
Fear Elves

 

Forest Goblin Shaman.......................................Points/model: 55

  M WS BS S T W I A Ld
Forest Goblin Shaman 4 2 3 3 3 3 2 1 6

Wargear: Hand weapon

Options:

Magic
The Great Shaman is a level 1 Wizard.

Special rules:
Fear Elves; Spider Venom

 

Core unit

 

Forest Goblins....................................................... Points/model: 3

  M WS BS S T W I A Ld
Forest Goblin 4 2 3 3 3 1 2 1 6
Forest Goblin Boss 4 2 3 3 3 1 2 2 6

Unit size: 20+

Wargear: Hand weapon & shield.

Options:

Special rules:
Fear Elves

 

Rare unit

 

Spider Swarm........................................................Points/model: 35

  M WS BS S T W I A Ld
Spider Swarm 4 3 - 2 2 5 1 5 10

Unit size: 2 - 10 bases

Wargear: Fangs (hand weapon)

Special rules:
Swarm; Skirmish; Poisoned Attacks; Small

 

Explanation of special rules

Forest Goblins are greenskins and therefore follow all the greenskin rules on p. 16 - 17 of the Orcs & Goblins army book. Note that one Forest Goblin Big Boss may be the army's Battle Standard Bearer for +25 pts, in the same manner as other Big Bosses.
Spider Swarms (who are not greenskins) should be mounted on 40 mm bases and have a Unit Strength of 3 each.

Fear Elves: See p. 22 of the Orcs & Goblins army book.

Poisoned Attacks: See p. 95 of the Warhammer Rulebook.

Skirmish: See p. 65 of the Warhammer Rulebook.

Small: A small model does not block line of sight to any other model that is not also small.

Spider Venom: Forest Goblin Shamans encourage small poisonous spiders to nest in their robes and live upon their bodies, which naturally means that they frequently get bitten. As a result, the Shamans spend a great part of their lives in a dream-like world inhabited by spider gods and strange eight-legged daemons. When a Forest Goblin Shaman Miscasts, he adds +1 to the roll on the Waaagh! Miscast table (treat a result of 13 as 12). However, before applyng any other effects of the Miscast, a Miscasting Forest Goblin Shaman immediately staggers D6" in a random direction. If he moves into something he cannot pass through he will stop; if he staggered into contact with an enemy unit he counts as charging in the following close combat phase. If the Shaman was already engaged in close combat he will not move, but he counts as charging in the following close combat phase.
Forest Goblin Shamans are also Immune to Poison

Swarm: See p. 53 of the Warhammer Rulebook.

 

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