King of the Hill
Overview: In this scenario two forces are attempting to seize an important vantage point on the battlefield. One side has advanced troops on the hill, but can they hold it?
Armies: Both armies are chosen using the Warhammer Army lists to an agreed points value.
Battlefield: Place a low hill in the centre of the battlefield. It should be between 10 and 12” in diameter and counts as open terrain. No terrain features may be placed within 10” of the hill and no other hills may be placed on the battlefield at all.
- Both players roll a die, the player who scores highest may decide which side of the table to deploy on.
- Both players roll a second die, the player who scores highest may decide who starts deploying.
- Taking it in turns, each player deploys one unit at a time, at least 24” from the opposing deplyment zone. The first unit placed by the first player must be deployed on the hill. Later units may be placed up to 12” from a player’s table edge.
- All war machines in a player’s army are deployed at the same time, though they can be deployed in different parts of the battlefield.
- Characters are deployed after all other units, all at the same time. Characters may start the battle with units if you wish. Up to one character may be placed with the unit on the hill, though the army General may not be placed there.
- Scouting units are not deployed with the rest of the units. Instead they are placed on the table after all units in both armies have been deployed, as described in the rules for Scouts.
Who goes first? The player who started deploying decides who goes first.
Length of game: The game lasts for six turns.
Special rules: The unit with the greatest Unit Strength on top of the hill is said to be occupying it. Disregard fleeing units. The occupying unit is Immune to Panic and may re-roll any other Psychology tests.
Victory conditions: Use the standard victory conditions, with the following alterations. No Victory points are earned from holding table quarters. Starting with turn 3, at the end of every player turn the unit occupying the hill earns 50 Victory Points to the owning player. If it is the unit that originally occupied the hill is gains 75 Victory Points per player turn, instead of 50. In addition, the unit that occupies the hill at the end of the battle earns an additional 200 Victory Points to the owning player. This means that if the original unit occupies the hill for the entire battle it earns 800 Victory Points to the owning player.
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