Forest Goblins
by Avian
Ever since Forest Goblins disappeared from the army book after 5th edition, people have been wanting to get them back, despite the fact that it was completely unproblematic to use them as Common Goblins in 6th edition. There have been heaps of suggestions for special Forest Goblins, none of which seem to realise that Forest Goblins were really nothing special back in the old days - they were basically just normal Goblins who couldn't get armour. There is really no reason why they would have odd rules such as Scouts, Skirmish or Poisoned attacks and I personally believe that this would just make for overpriced mediocre infantry. These suggestions are fairly minimal, aimed at making Forest Goblins work slightly better in 7th edition and basically treat the Forest Goblins as a slight variation from the basic Goblin, instead of something radically different, which they have never been.
Contents
Lords
Heroes
Core unit
Rare unit
Lords
Forest Goblin Warboss..........................................Points/model: 65
M | WS | BS | S | T | W | I | A | Ld | |
Forest Goblin Warboss | 4 | 5 | 3 | 4 | 4 | 3 | 4 | 4 | 8 |
Wargear: Hand weapon
Options:
- May choose a great axe (+6 pts). If on foot may instead choose an additional hand weapon (+6 pts). If mounted may instead choose a spear (+3 pts).
- May wear light armour (+3 pts), may also carry a shield (+3 pts).
- May ride a Giant Spider (+18 pts), or a Gigantic Spider (+40 pts).
- May choose magic items from the Common or Orcs & Goblins magic items lists, to a maximum total value of 100 pts.
Special rules:
Fear Elves
Forest Goblin Great Shaman...............................Points/model: 155
M | WS | BS | S | T | W | I | A | Ld | |
Forest Goblin Great Shaman | 4 | 2 | 3 | 3 | 4 | 3 | 2 | 1 | 7 |
Wargear: Hand weapon
Options:
- May ride a Giant Spider (+18 pts), or a Gigantic Spider (+40 pts).
- May choose magic items from the Common or Orcs & Goblins magic items lists, to a maximum total value of 100 pts.
Magic
The Great Shaman is a level 3 Wizard.
- May be upgraded to a level 4 Wizard for +35 pts.
Special rules:
Fear Elves; Spider Venom
Heroes
Forest Goblin Big Boss..........................................Points/model: 65
M | WS | BS | S | T | W | I | A | Ld | |
Forest Goblin Big Boss | 4 | 4 | 3 | 4 | 4 | 2 | 3 | 3 | 7 |
Wargear: Hand weapon
Options:
- May choose a great axe (+4 pts). If on foot may instead choose an additional hand weapon (+4 pts). If mounted may instead choose a spear (+2 pts).
- May wear light armour (+2 pts), may also carry a shield (+2 pts).
- May ride a Giant Spider (+12 pts), or a Gigantic Spider (+40 pts).
- May choose magic items from the Common or Orcs & Goblins magic items lists, to a maximum total value of 50 pts.
Special rules:
Fear Elves
Forest Goblin Shaman.......................................Points/model: 55
M | WS | BS | S | T | W | I | A | Ld | |
Forest Goblin Shaman | 4 | 2 | 3 | 3 | 3 | 3 | 2 | 1 | 6 |
Wargear: Hand weapon
Options:
- May ride a Giant Spider (+12 pts), or a Gigantic Spider (+40 pts).
- May choose magic items from the Common or Orcs & Goblins magic items lists, to a maximum total value of 50 pts.
Magic
The Great Shaman is a level 1 Wizard.
- May be upgraded to a level 2 Wizard for +35 pts.
Special rules:
Fear Elves; Spider Venom
Core unit
Forest Goblins....................................................... Points/model: 3
M | WS | BS | S | T | W | I | A | Ld | |
Forest Goblin | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 1 | 6 |
Forest Goblin Boss | 4 | 2 | 3 | 3 | 3 | 1 | 2 | 2 | 6 |
Unit size: 20+
Wargear: Hand weapon & shield.
Options:
- Any unit may either be equipped with spears for +1 pt/model, or exchange their shields for short bows at no cost.
- Upgrade one Forest Goblin to a musician for +4 pts.
- Upgrade one Forest Goblin to a standard bearer for +8 pts.
- Promote one Forest Goblin to a Forest Goblin Boss for +8 pts.
Special rules:
Fear Elves
Rare unit
Spider Swarm........................................................Points/model: 35
M | WS | BS | S | T | W | I | A | Ld | |
Spider Swarm | 4 | 3 | - | 2 | 2 | 5 | 1 | 5 | 10 |
Unit size: 2 - 10 bases
Wargear: Fangs (hand weapon)
Special rules:
Swarm; Skirmish; Poisoned Attacks; Small
Explanation of special rules
Forest Goblins are greenskins and therefore follow all the greenskin rules
on p. 16 - 17 of the Orcs & Goblins army book. Note that one Forest Goblin
Big Boss may be the army's Battle Standard Bearer for +25 pts, in the same
manner as other Big Bosses.
Spider Swarms (who are not greenskins) should be mounted on 40 mm bases
and have a Unit Strength of 3 each.
Fear Elves: See p. 22 of the Orcs & Goblins army book.
Poisoned Attacks: See p. 95 of the Warhammer Rulebook.
Skirmish: See p. 65 of the Warhammer Rulebook.
Small: A small model does not block line of sight to any other model that is not also small.
Spider Venom: Forest Goblin Shamans encourage small poisonous spiders
to nest in their robes and live upon their bodies, which naturally means that
they frequently get bitten. As a result, the Shamans spend a great part of
their lives in a dream-like world inhabited by spider gods and strange
eight-legged daemons. When a Forest Goblin Shaman Miscasts, he adds +1 to the
roll on the Waaagh! Miscast table (treat a result of 13 as 12). However,
before applyng any other effects of the Miscast, a Miscasting Forest
Goblin Shaman immediately staggers D6" in a random direction. If he moves
into something he cannot pass through he will stop; if he staggered into
contact with an enemy unit he counts as charging in the following close combat
phase. If the Shaman was already engaged in close combat he will not move, but
he counts as charging in the following close combat phase.
Forest Goblin Shamans are also Immune to Poison
Swarm: See p. 53 of the Warhammer Rulebook.
Other related articles
Back to the Main page |