Morglum Necksnapper
by Avian
Poor Morglum has been much neglected lately. He wasn't even mentioned in the 6th edition book, received a miserable set of rules in a semi-official update and is given lip service in the 7th edition army book. Below are my suggestions for a more fitting update for this mighty Warboss.
Morglum Necksnapper - Lord
Morglum Necksnapper was the leader of the mighty Necksnapper tribe of the Dark Lands. In 2488 he led his forces across the World's Edge Mountains and defeated a large Bretonnian errantry army which had been methodically cleansing the northern Badlands of greenskins for several years. As the Bretonnian duke and his surviving knights galloped frantically out of Death Pass towards the setting sun, pursued by hordes of Goblin Wolf Riders, Morglum Necksnapper made his famous pronouncement "Let 'em tell da King. Da east belongs to da Orcs. Da east belongs to Morglum. Da east is green.". Aided by his second-in-command, Oglok da 'Orrible, Morglum later united with the Orc Warboss, Gorfang Rotgut, to attack Karak Azul. The greenskins briefly took possession of the Hold and captured many of King Kazador's kin.
Morglum Necksnapper is a Black Orc Warboss. The army may only include a single Morglum Necksnapper.
Morglum Necksnapper...................................................... Points: 305
M | WS | BS | S | T | W | I | A | Ld | |
Morglum Necksnapper | 4 | 7 | 3 | 5 | 5 | 3 | 4 | 4 | 9 |
Boar | 7 | 3 | - | 3 | 4 | 1 | 3 | 1 | 3 |
Wargear: The Humie Hewers & Bulak's Bloody Armour
Mount: Boar
Options:
- Morglum may replace his Boar with an Orc Boar Chariot for +55 pts, displacing one of the chariot's normal crew.
Special rules:
Morglum: Quell Animosity; Immune to Psychology; Cause Fear; The
Necksnapper Tribe
Boar: Thick-skinned; Tusker Charge
Magic Items
The Humie Hewers
With his twin axes, Morglum leaves a bloody trail of severed heads as he
plows through the enemy ranks in the time-honoured tradition of the
Necksnappers. While riding, Morglum is able to swing both axes with no trouble,
having beaten his boar into submission in a day-long head-butting contest.
Count as two choppas, which Morglum may use even if mounted. In addition to
their normal rules, whenever Morglum's To Hit roll is higher than his target's
Weapon Skill, the attack will not only hit regardless of the score normally
needed to hit, but will inflict two hits on the target unit instead of one. If
Morglum chose to allocate one or more attacks against specific enemy models,
such as Champions or Characters, extra hits gained in this way only affect the
designated target.
Bulak's Bloody Armour
This old and well-crafted suit of armour once belonged to the previous
Warboss of the Necksnapper tribe. It is encrusted with the blood of Bulak,
which explains why Morglum is now the one wearing it. Rumour has it that the
pit fight fought for leadership of the Necksnapper tribe was not fair at all,
and Bulak's spirit seems to inhabit the armour still, spitefully inflicting
revenge on its new owner.
Count as heavy armour. The Bloody Armour also grants the wearer a 4+ Ward save.
However, after the first time the Ward save is failed, it will be reduced to a
5+ Ward afterwards. If it is failed a second time it will be reduced to a 6+
Ward afterwards and if it is failed three times it will not grant the wearer
any Ward save at all for the rest of the battle.
Explanation of special rules
Morglum Necksnapper is a greenskin and a Black Orc for all intents and purposes. If mounted on a boar he is a cavalry model, should be on a 25 x 50 mm base and has a Unit Strength of 2. If mounted in a Boar Chariot the chariot is a chariot mount and should be on a 50 x 100 mm base. Morglum and the chariot has a total Unit Strength of 5. Note that Morglum is not Armed to da Teef, due to having a pair of magical weapons.
Quell Animosity: See page 20 of the Orcs & Goblins army book.
Immune to Psychology: See page 53 of the Warhammer Rulebook.
Cause Fear: See page 50 of the Warhammer Rulebook.
The Necksnapper Tribe: If Morglum is the army General, then Orc Boar
Boyz count as a Core unit choice, rather than as a Special unit choice, and
there is no limit to the number of Orc Boar Boyz units that can be upgraded to
Big 'Uns, for the usual cost.
In addition, one unit of Orc Boar Boy Big 'Uns may be upgraded to Black Orc
Boar Boyz for free. Black Orc Boar Boyz trade in their spears for great weapons
and their light armour for heavy armour. They have a Leadership of 8 and are
Black Orcs.
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