Wyrdspawn
by Avian
This beastie (like the Marauder Axemen) is meant to resemble a unit from the Mark of Chaos computer game that was released a few years back.
Wyrdspawn - Rare
Like any other Champion of the Dark Gods, a Sorcerer of Chaos may find himself blessed with one chaos gift too many, wracking his body and leaving him as a mindless Chaos Spawn. Sometimes, this transformation will leave the former Sorcerer with some remnants of his magical powers.
Wyrdspawn ....................... 95 Pts/model
M | WS | BS | S | T | W | I | A | Ld | |
Wyrdspawn | 2D6 | 3 | 0 | 4 | 5 | 4 | 2 | D6+1 | 10 |
Note that unlike a 'normal' Chaos Spawn, each Wyrdspawn is a separate Rare choice.
Unit size: 1
Special rules:
- Fear
- Unbreakable
- Lurching Horror (see WoC army book p. 57)
- Flailing Appendages (see WoC army book p. 57)
- Magical attacks
Wyrd Magic: The Wyrdspawn knows the first spell in either the Lore of Fire or the Lore of Death (choose which at the start of the battle), or, if it has a Mark of Chaos, it will know the first spell in the Lore of its patron God. It may cast this spell in each own magic phase as a Bound spell with a power level equal to the number of Wounds the Wyrdspawn currently has remaining.
Note that a Wyrdspawn is not a Sorcerer.
The Wyrdspawn may have a Mark of Chaos:
- Mark of Nurgle: 30 pts
- Mark of Tzeentch: 10 pts
- Mark of Slaanesh (Always strikes first): 20 pts
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